Handing over ai cores to the tri-tachyon (variable decrease depending on number/type).Handing over ai cores to the luddic church/path (variable increase depending on number/type).Attacking a hypershunt (major increase).Attacking or killing remnant stations (major increase).Attacking or killing remnants in a system with your colonies (moderate decrease).Attacking or killing remnants (moderate increase).Being spotted in a remnant sector (minor increase).Things that would affect your Remnant Activity level: The player has many natural ways to interact with this mechanic: It would rise and fall to represent the interest the remnant have in you and your colonies, and hitting thresholds would cause the Remnant to send scouts, raiding parties, or even multi-ordo fleets to destroy your colonies. Mechanically it would be a clone of the Hostile Activity mechanic, but as its own separate bar. The next step is clear: add a copy of this mechanic called "Remnant Activity" that increases and decreases the interest that the remnant pay to your colonies. And that's a waste of potential considering they're supposed to have superhuman intelligence and have the strongest fleets in the entire game. They don't give a shit if you hand 10 alpha cores over to the luddic path to be tortured and killed. They'll fight you if you go in, but stop following the second you jump out and will never retaliate against your colonies no matter how many of them you slaughter. They're the biggest, baddest enemies in the sector and yet all they do is fly around their claimed systems. However, there's a much bigger endgame threat that remains somewhat uninteractive: the Remnant. It really integrates the pirates and luddic pathers into the game in a way that felt disjointed in 0.95. It helps the game communicate what your actions are doing to influence hostile factions while bringing appropriate fights to your colonies. This update did a great job fleshing out how enemy factions perceive your faction with the hostile activity mechanic. As the interest goes up, the remnant send raiding parties and eventually invade with the ordos you see in high danger systems. Increase/decrease remnant interest based on a variety of factors, and cause the remnant to scout the player colonies. TL DR: Copy-paste the hostile activity system for the remnant. Spoiler warning: don't read below if you haven't fought the redacted, gone to a hypershunt, or done the main storyline.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |