![]() You could pull a certain character out of a panel, swap scenes, or move an entire panel to a different position. There are also plenty of both small and large changes that can be made as you work to solve a puzzle. The process of trial and error can certainly be fun in Storyteller, though, as even the wrong answer can ultimately lead you to some wild outcomes worth seeing. I feel like this would have helped me learn what was expected of me more, and would have helped save me the time of having to start certain puzzles over again from scratch because of the many different factors that can play into each other at once. With this, I wish the game had included options to indicate when I’ve completed one or more panels correctly. There are some nice open-ended elements on offer, like flexibility in some of the characters you pair up romantically, but some of the requirements as indicated by each page’s title can be confusing to properly execute the way the game wants you to at times.Įven if you feel you've executed a sequence of events correctly, having one small thing out of order, or one character in the wrong spot, can keep you stuck as you work to figure out what went wrong and where. It can be a struggle at times to know when you’ve got a portion of the puzzle right in Storyteller, with the game only rewarding you with that verification once you’ve completed the puzzle in its entirety. Missing puzzle pieces © Annapurna Interactive Especially given the fact that the game takes a more hands-off approach when it comes to clues or hints. As breezy as the first few chapters are, the puzzles that emerge later on proved to be more of a challenge. It allowed me to be able to focus on the puzzles I knew I could solve quickly to start, before doubling back and tackling the harder puzzles afterwards. I appreciated the game allowing me to go back and forth between its many pages and tackle puzzles in whatever order felt most comfortable. Not only with larger, more elaborate panel setups and additional characters, but also with vaguer, less explanatory titles. As the game progresses, however, these stories become increasingly more complex and intricate. The titles at the start of the game are kept simple and straight to the point, and when paired with a lesser number of panels to work with, it’s easy to figure out things out. Simple enough, right? To have this play out properly in this page’s three panels, you’ll need to drag and drop Adam and Eve in spots that align with the title prompt. The first page focuses on Adam being alone, finding Eve and falling in love, and ends with Adam dying happily at the end. ![]() It’s your job as the player to fill in these panels based around a title prompt.įor example, the first chapter “Life and Death” opens with a story about Adam and Eve. ![]() Within these pages, you’ll find anywhere from three to six blank comic book type panels. In total, there are 13 chapters with each chapter containing around three to four individual pages. Storyteller serves up multiple, bite-sized short stories. ![]() Interactive storyboard © Annapurna Interactive As familiar as the stories and characters are, the task of piecing together scenes in Storyteller can prove to be quite the challenge. The name of the game is to build out scenes from iconic stories within a comic strip setup dragging and dropping various characters and story elements in and seeing how they interact. Storyteller from indie developer Daniel Benmergui and publisher Annapurna Interactive is one that looks and starts simple enough, but as it unfolds, reveals some surprising complexity behind its adorably illustrated pages.
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